SokobanYASC .sok file format#

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::         Sokoban (c) by Falcon Co., Ltd., Japan         ::
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::                    File Format 0.19                    ::
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::                                                        ::
:: File Notes                                  Optional   ::
:: Puzzle 1                                    Required   ::
::    Title                                    Optional*  ::
::    Board                                    See legend ::
::    Puzzle Notes                             Optional   ::
::    Saved Game or Solution 1                 Optional   ::
::      Title                                  Optional*  ::
::      Moves                                  See legend ::
::      Notes                                  Optional   ::
::    Saved Game or Solution 2                 Optional   ::
::    ... (more saved games and solutions)                ::
:: Puzzle 2                                    Optional   ::
:: ... (more puzzles)                                     ::
::                                                        ::
:: Remarks:                                               ::
::                                                        ::
:: File Notes                                             ::
::   File notes consist of unstructured text and          ::
::   key/value properties, such as "Author: Name". Lines  ::
::   beginning with "::" are comments meant to be read    ::
::   only by a person examining the file in a text        ::
::   editor, and should not be displayed by the Sokoban   ::
::   program.                                             ::
::                                                        ::
::   The optional but recommended property                ::
::   "Collection: Name" assigns a name to the puzzle      ::
::   collection. When a collection is copied from the     ::
::   internet, for example, and pasted into a Sokoban     ::
::   program, this information allows the collection to   ::
::   be saved with the proper name.                       ::
::                                                        ::
:: Titles                                                 ::
::   A title line is the last non-blank text line before  ::
::   a board, a saved game, or a solution, provided the   ::
::   line is preceded by a blank line or it is the only   ::
::   text line at this position in the file.              ::
::                                                        ::
::   Title lines are optional unless a single or a last   ::
::   text line from a preceding puzzle, saved game,       ::
::   solution, or file header can be mistaken for a title ::
::   line.                                                ::
::                                                        ::
:: Puzzle Notes                                           ::
::   Two special key/value pairs are supported in puzzle  ::
::   notes: "Title" and "Author", hence, titles can       ::
::   either come from a title line or from a key/value    ::
::   pair.                                                ::
::                                                        ::
::::::::::::::::::::::::::: Board ::::::::::::::::::::::::::
:: Legend.................:      :.................Legend ::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: Wall...................: W  # :...................Wall ::
:: Pusher.................: p  @ :.................Pusher ::
:: Pusher on goal square..: P  + :..Pusher on goal square ::
:: Box....................: b  $ :....................Box ::
:: Box on goal square.....: B  * :.....Box on goal square ::
:: Goal square............: .  . :............Goal square ::
:: Floor..................:      :..................Floor ::
:: Floor..................: -  _ :..................Floor ::
::                                                        ::
:: Remarks:                                               ::
::                                                        ::
::   The first and the last non-empty square in each row  ::
::   must be a wall or a box on a goal. An empty interior ::
::   row is written with at least one "-" or "_".         ::
::                                                        ::
::   Boards may be run-length encoded (RLE), e.g.,        ::
::   "###----p.#" may be encoded as "3#4-p.#", and        ::
::   "#-#-#-##-#-#-#" may be encoded as "2(3(#-)#)".      ::
::   A row cannot be split over multiple lines.           ::
::                                                        ::
::   Rows may be combined on a single line by using "|"   ::
::   as a row separator, e.g., "--3#|3#-#|#pb.#|5#".      ::
::   A "|" at the end of a line is optional and may be    ::
::   omitted.                                             ::
::                                                        ::
::::::::::::::::::::::::::: Moves ::::::::::::::::::::::::::
:: Legend.................:      :.................Legend ::
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:: Move pusher up.........: u  U :.......Push/pull box up ::
:: Move pusher down.......: d  D :.....Push/pull box down ::
:: Move pusher left.......: l  L :.....Push/pull box left ::
:: Move pusher right......: r  R :....Push/pull box right ::
:: Begin jump.............: [  ] :...............End jump ::
:: Begin pusher change....: {  } :......End pusher change ::
:: Current position.......: *  * :.......Current position ::
::                                                        ::
:: Remarks:                                               ::
::                                                        ::
::   Moves may be run-length encoded, e.g., "3r4U" means  ::
::   "rrrUUUU", and "2(3(dr)R)" means "drdrdrRdrdrdrR".   ::
::   Each line must, however, have at least one proper    ::
::   non-digit character. Spaces between moves are        ::
::   allowed.                                             ::
::                                                        ::
::   Jumps and pulls: Only in reverse mode saved games    ::
::   and solutions.                                       ::
::                                                        ::
::   Reverse mode saved games and solutions must begin    ::
::   with a jump, even if it is empty. An example:        ::
::   "[]Urrd".                                            ::
::                                                        ::
::   Pusher changes: Only in puzzles with multiple        ::
::   pushers, e.g., Multiban. Moves inside the braces     ::
::   depict the relative movement to get from the         ::
::   currently active pusher to the next active pusher.   ::
::   At game start, a "{...}" sequence activates the      ::
::   pusher relative to the top-left pusher. An example:  ::
::   "{rddd}Urr{uul}uLU". If the top-left pusher is the   ::
::   first active pusher, then the empty "{}" can be      ::
::   omitted.                                             ::
::                                                        ::
::   The current position is optional and defaults to the ::
::   position after the last move.                        ::
::                                                        ::
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